

And, there's a very easy way to do this! You will want to select the magic wand tool. Even if you intend to modify the appearance of a vanilla sprite greatly, it may be a good idea to recolor them to your liking first. Simply delete what I have highlighted below:Ĭlimbing animations will not be missed, and it's less work for you to have to deal with. This is a ditched feature that was going to be in the game, and it was leftover in most of the game's assets. You may notice that many starbound sprites contain climbing animations. Once you have done this, you may close the pants.png picture. If you follow this correctly with any pants sprite, they should line up with all of the body sprites like so: I will tab back into the base sprite from earlier, create a new layer called 'Pants', and paste. Next, I will be using the rectangle select in order to highlight the entire image, before pressing CTRL+C. I will start with legs, so I will be opening the pants picture. And as you can see below, this is true for me. The reason to do this is that making custom sprites is much easier when you have a vanilla base to work with and modify.Īccording to starbounder, the wizard set can be found in the assets\items\armors\decorative\costumes\wizard folder. With your assets unpacked, you may use sites like in order to find vanilla outfit sprites. To get started, open the malebody OR femalebody file, depending on what gender your outfit is intended for.įor this demonstration, I will be making a custom outfit based on the Wizard Set. The instructions document is a very barebones guide on how generating new outfits works, but I will be going much further in depth. Inside the folder, you should see the following: Within the OutfitGenerator folder, there will be a 'New Folder' with important sprite sheets that you will need. THE 64-BIT VERSION CONTAINS MEMORY LEAKS AND CAN CAUSE SERIOUS ISSUES.īefore you get any further, there are a number of things you will need first:Īn image editing tool ( I will be using )Īnd lastly, I am including this reference image for assistance in shading and coloring:įirst things first, I will be opening a few images in. NOTE: I RECOMMEND YOU ALWAYS RUN THE 32-BIT VERSION OF STARBOUND.

Note that I will not be giving a tutorial on custom hats and the use of Hatter, this guide will purely be for items that cover the body. It is important to note that any items that do not have the itemScript parameter will behave normally as if the script loader wasn't there.I'm sure a number of users have been wanting to design their own custom clothes and armor, and that's what I'll be covering here. This does solve item crashes that can lead to character corruption. Although I wish the freeze could be eliminated, that does not appear to be the case. If the script can not be found, you will experience a freeze for about a second the first time, and after that nothing out of the ordinary will happen when you hold the item.
STARBOUNDER CUSTOM ITEMS MOD
If it is present, the mod attempts to load the new script and make the item behave according to this script. The a has been modified to call a script loader, which reads this custom parameter. The actual script the item loads remains /items/active/fossil/a, which prevents problems on servers. My script initialized!īy setting a custom parameter on your item, you can change the script it uses.
